Animated Instruction Metaphor: A Study of Augmented Reality User Interface for Children
Abstract
This paper reports a study aimed at important of animation instruction metaphor on usability and ease of use user interfaces of augmented reality (AR) colouring application. Precisely, the study compares 2 interfaces developed for the wARna augmented reality coloring application: 3 color metaphor instruction and animation instruction metaphor. The main objectives of the comparative study were to: (1) determine which instruction metaphor is the most efficiency for users of wARna (e.g., children aged 6-8), and (2) identify the user able to complete the scanning task. To achieve users goals to complete their task within a reasonable amount of time an experiment consisting usability evaluation were measured. Sixty students age 6-8 participated in the study, thirty-two males and twenty-seven females. Results proved large significant improvement on user task performance (e.g.task completion time); nevertheless, animated instruction metaphor differences were seen in the rating of attraction, with the animation metaphor rated more ‘likeable’. Keywords — Animation, metaphor, children computer
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